/* This file is part of dom3Editor.
 *
 * dom3Editor is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * dom3Editor is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with dom3Editor.  If not, see <http://www.gnu.org/licenses/>.
 */
package org.larz.dom3.db;

public class MonsterDB {
	public Integer id;
	public String name;
	public String spr1;
	public String spr2;
	public String descr;
	public String armor1;
	public String armor2;
	public String armor3;
	public Integer speciallook;
	public Integer ap;
	public Integer mapmove;
	public Integer hp;
	public Integer prot;
	public Integer size;
	public Integer ressize;
	public Integer str;
	public Integer enc;
	public Integer att;
	public Integer def;
	public Integer prec;
	public Integer mr;
	public Integer mor;
	public Integer gcost;
	public Integer rcost;
	public Integer pathcost;
	public Integer startdom;
	public Integer eyes;
	public Integer copystats;
	public Integer copyspr;
	public Integer restrictedgod;
	public Integer shatteredsoul;
	public Integer coldres;
	public Integer fireres;
	public Integer poisonres;
	public Integer shockres;
	public Integer darkvision;
	public Integer stealthy;
	public Integer seduce;
	public Integer succubus;
	public Integer beckon;
	public Integer startage;
	public Integer maxage;
	public Integer older;
	public Integer healer;
	public Integer startaff;
	public Integer supplybonus;
	public Integer uwdamage;
	public Integer coldpower;
	public Integer firepower;
	public Integer stormpower;
	public Integer darkpower;
	public Integer springpower;
	public Integer summerpower;
	public Integer fallpower;
	public Integer winterpower;
	public Integer ambidextrous;
	public Integer banefireshield;
	public Integer berserk;
	public Integer standard;
	public Integer animalawe;
	public Integer awe;
	public Integer fear;
	public Integer regeneration;
	public Integer reinvigoration;
	public Integer fireshield;
	public Integer heat;
	public Integer cold;
	public Integer iceprot;
	public Integer poisoncloud;
	public Integer diseasecloud;
	public Integer bloodvengeance;
	public Integer castledef;
	public Integer siegebonus;
	public Integer patrolbonus;
	public Integer pillagebonus;
	public Integer researchbonus;
	public Integer forgebonus;
	public Integer douse;
	public Integer nobadevents;
	public Integer incunrest;
	public Integer spreaddom;
	public Integer leper;
	public Integer popkill;
	public Integer heretic;
	public Integer itemslots;
	public Integer nametype;
	public Integer magicskillpath1;
	public Integer magicskilllevel1;
	public Integer magicskillpath2;
	public Integer magicskilllevel2;
	public Integer magicskillpath3;
	public Integer magicskilllevel3;
	public Integer magicskillpath4;
	public Integer magicskilllevel4;
	public Integer custommagicpath1;
	public Integer custommagicchance1;
	public Integer custommagicpath2;
	public Integer custommagicchance2;
	public Integer custommagicpath3;
	public Integer custommagicchance3;
	public Integer custommagicpath4;
	public Integer custommagicchance4;
	public Integer custommagicpath5;
	public Integer custommagicchance5;
	public Integer custommagicpath6;
	public Integer custommagicchance6;
	public Integer custommagicpath7;
	public Integer custommagicchance7;
	public Integer custommagicpath8;
	public Integer custommagicchance8;
	public Integer magicboost1;
	public Integer magicboost2;
	public Integer gemprod1;
	public Integer gemprod2;
	public Boolean clear;
	public Boolean clearmagic;
	public Boolean clearspec;
	public Boolean female;
	public Boolean mounted;
	public Boolean holy;
	public Boolean animal;
	public Boolean undead;
	public Boolean demon;
	public Boolean magicbeing;
	public Boolean stonebeing;
	public Boolean inanimate;
	public Boolean coldblood;
	public Boolean immortal;
	public Boolean blind;
	public Boolean unique;
	public Boolean immobile;
	public Boolean aquatic;
	public Boolean amphibian;
	public Boolean pooramphibian;
	public Boolean flying;
	public Boolean stormimmune;
	public Boolean sailing;
	public Boolean forestsurvival;
	public Boolean mountainsurvival;
	public Boolean swampsurvival;
	public Boolean wastesurvival;
	public Boolean illusion;
	public Boolean spy;
	public Boolean assassin;
	public Boolean heal;
	public Boolean noheal;
	public Boolean neednoteat;
	public Boolean ethereal;
	public Boolean trample;
	public Boolean entangle;
	public Boolean eyeloss;
	public Boolean horrormark;
	public Boolean poisonarmor;
	public Boolean inquisitor;
	public Boolean noitem;
	public Boolean noleader;
	public Boolean poorleader;
	public Boolean okleader;
	public Boolean goodleader;
	public Boolean expertleader;
	public Boolean superiorleader;
	public Boolean nomagicleader;
	public Boolean poormagicleader;
	public Boolean okmagicleader;
	public Boolean goodmagicleader;
	public Boolean expertmagicleader;
	public Boolean superiormagicleader;
	public Boolean noundeadleader;
	public Boolean poorundeadleader;
	public Boolean okundeadleader;
	public Boolean goodundeadleader;
	public Boolean expertundeadleader;
	public Boolean superiorundeadleader;
	public Boolean drainimmune;
	public String weapon1;
	public String weapon2;
	public String weapon3;
	public String weapon4;
	public String onebattlespell;
	public String firstshape;
	public String secondshape;
	public String secondtmpshape;
	public String shapechange;
	public String landshape;
	public String watershape;
	public String forestshape;
	public String plainshape;
	public String domsummon;
	public String domsummon2;
	public String domsummon20;
	public String makemonster1;
	public String makemonster2;
	public String makemonster3;
	public String makemonster4;
	public String makemonster5;
	public String summon1;
	public String summon5;
}
